Redfall Releases Huge Update (2024)

The new update 1.1 for Redfall is out right now, and it’s set to fix several problems with the game, but it also comes with a huge installation size of 32 GB on Steam. Players who want to test the title again and see if it has improved since Redfall’s disappointing launch can already dive in, as long as they have enough space in their hard drives to download the update.

Redfall was perhaps the biggest disappointment of 2023 so far. Arkane Studios is known for excellent games such as the Dishonored franchise, and it also achieved success with other new IPs like Prey and Deathloop. Despite rumors of development troubles and the early previews not being too generous on Redfall, many fans were eagerly expecting to be surprised. They were, but not in a good way, as Redfall became one of the lowest-rated Steam games of all time. The game was released with bugs, abysmal enemy AI, and fairly poor graphics. Now, however, it seems that the situation may be about to start changing.

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Redfall’s update 1.1 was just released, and it’s set to overhaul several problems with the title. It’s a big patch, so players can expect a lot to change. According to Arkane, this is just the first of many patches that the game will receive, and it was specifically built to address the most constant complaints made by gamers, such as the lack of AI responsiveness in enemies, low enemy encounter frequency, and issues with graphical fidelity. Some of the changes include a few tweaks to combat, improved pathfinding for enemies, as well as more responsive animation and navigation, refinements in textures and the game’s performance, and general improvements in the menu navigation.

Redfall Releases Huge Update (1)

With the new patch, hopefully, Redfall will improve. At the moment, there are more people playing Forspoken than Redfall on Steam, for instance, despite being an older game that was also considered a flop, which speaks to how much players are unhappy with the current state of Arkane’s new vampire game.

Apart from working on updates for Redfall, Arkane is currently developing a new unnamed title. A good bet, however, is that it won’t look like Redfall at all, going back to Arkane’s immersive sim’s roots.

Redfall Update 1.1 Notes

Gameplay

  • Increased enemy encounter spawn rates across the open world
  • Improved ADS (aim down sight) visibility when looking through sniper rifle scopes
  • Breakable glass will now shatter on first impact from all guns
  • When using additional ammo storage skills, ammo collected above the standard weapon capacity will now persist between gameplay sessions
  • Players can move without interruption when performing melee attacks against enemies
  • Bribón no longer idles in place after performing the Siren ability
  • Devinder's Translocate ability is now more reliable when used in the Black Sun boss arena
  • Updated various mission descriptions and mission summary texts across all languages
  • Nests now unlock at the correct time when playing in New Game Plus (after completing A Voice in the Dark, and start Giving You Tomorrow | or in the reverse order)
  • Added medical supplies to the path leading up to the Bloody Tom boss arena
  • General mission fixes and improvements

Combat

  • Fixed multiple instances of enemies appearing unresponsive in combat
  • Improved Vampire melee attacks to increase chances of hitting players in motion
  • Cultist and Bellwether enemies received general improvements to their combat behaviors, including faster reaction times
  • The Rook is now more relentless and will now hunt down all living party members. Kill or be killed
  • Rook Storm lightning bolts will no longer hit players through rooftops and most other unexpected situations

AI/NPC

  • General improvements to human enemy navigation, including animation timing and responsiveness
  • Dormant Vampires are now more susceptible to waking up from player-generated noise
  • Enemies are now drawn towards the greatest threat during combat. This could be a player, Bribón, or an opposing enemy faction
  • Improved enemy pathing options across open world areas in both districts
  • Added mouth blood to additional Vampire facial variations

Environment

  • Players have higher chances of encountering additional and varied enemies while exploring the open world
  • Enemies are no longer able to shoot through certain walls in the Fire Station
  • Vampire Nest exit door will now appear correctly in the Shipyard heart instance
  • Improved many instances of visual issues at a distance, including materials and model adjustments
  • Mission Briefing sequences are brighter
  • Improved lighting and audio processing in many interior spaces in both districts
  • Skybox updates to prevent extreme star flickering
  • General improvements to collision detection and asset placement throughout both districts

Performance and Stability

  • Fixed an issue that was preventing certain decal streaming textures to fully load in, causing them to appear blurry
  • Resolved several situations where players could experience an infinite loading screen
  • Improved framerate performance in Bloody Tom and Miss Whisper psychic spaces and boss arenas
  • Players can now proceed past the Accessibility Menu on a new, unlinked bethesda.net account
  • Improved lighting performance in psychic spaces
  • Blood pool reflections no longer excessively flicker
  • Optimized VFX particle counts, emitters, and spawn rates for the following effects:
  • Shield and Inspiration enemy trait effects
  • Environmental fire and smoke effects in the Bladewell Campgrounds
  • Hero ability effects, including Layla's Umbrella and Jacob's Heart Stopper
  • Bloody Tom's slam effect, and Miss Whisper's death effects
  • Floating dust particle effects
  • Grave Lock effects
  • Psychic Echoes
  • Nest area-of-influence effects
  • Effects when placing Underboss skulls on vampire god pedestals
  • Blood tree disintegration effects
  • Optimized memory usage when using Jacob's Raven ability
  • Black Sun's clothing no longer renders animated blue materials
  • General improvements to stability

Multiplayer

  • Increased the chances of players encountering enemies with special traits in multiplayer sessions
  • General improvements to stability and functionality in Multiplayer Lobbies

Accessibility

  • Left and right movement keys can now be successfully remapped to Left and Right Arrow keys to improve left-handed movement control experience
  • Players with existing game saves will need to reset their Mouse and Keyboard bindings to Default in the settings menu before attempting to remap movement keys to the arrow keys
  • Screen Narration supports additional paths for critical player communication:
  • Invites and Friend requests
  • Joining a multiplayer Lobby
  • Clients leaving a multiplayer Lobby
  • "Invalid Username or Password" error
  • Additional bethesda.net menu screens
  • Updated states of disabled UI elements once players Ready Up in a multiplayer Lobby
  • "Let Games Read to Me" option on first launch for Xbox Series consoles is now enabled
  • Adjusted the timing of several subtitles to ensure they display in the correct order
  • Screen Narration settings will now persist between game sessions
  • Added missing audio cues for Friends List section headers, and the Play Game button
  • Adjusted text size scaling for Bethesda icons
  • Contrast improvements for Ping text, multiplayer progression text headers, and Hero names
  • Controls will no longer lock while the Text-To-Speech field is open
  • Resolved instances where certain UI elements would lose cursor focus
  • Added error messages and warning pop-ups for the following situations:
  • Controller disconnections while on the Initial Input Screen
  • Clients de-selecting Ready after the Host launches the game
  • Players canceling Friend requests
  • Added missing subtitles to Archive entries for the Giving You Tomorrow mission briefing
  • "Optional Details" is no longer a required field when reporting another player

User Interface

  • Tutorial blades are now more responsive when multiple are stacked on top of one another
  • Settings will revert correctly during active gameplay when Cancelling in the Confirm Changes message prompt
  • Enemies will no longer lose nameplates and health bar information when cancelling fast travel
  • Weapons loadouts will no longer swap into weapon inventory when starting new game sessions in quick succession
  • Safehouse keys have been added to the Key Ring
  • The Rook Storm meter now appears more consistently in game, and in the Map
  • General improvements to Menu navigation and feedback

Redfall is out now PC and Xbox Series X/S.

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Redfall Releases Huge Update (2024)
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